![]() ![]() We want at least six levels prepared for you when the game is released. We currently have three maps ready, which we are still satisfied with. One level took us over two months, and three artists were involved in the level design. We have several types of trees, shrubs, almost 100 different stones, and forest debris.Įverything is manually placed on a 1x1km field. If we have everything ready and are satisfied with the terrain, we will proceed to the actual painting of the objects, scattering. You can see on the right side all the inputs that go into the shader for a terrain, masks, tiled textures, and some floats that control the shader behavior. Added to this is the possibility for snow through various pre-prepared masks or masks produced in real-time in the shader. Our Terrain shader combines several different types of surfaces, from beaches and different types of grass to mountains. Shaders can be customized using Unity's Shader Graph visual interface or by writing code in the ShaderLab language. They also control how light interacts with these materials. What is the purpose of the shader in the level design process?Shaders define materials' properties, such as color, texture, transparency, and reflectivity. ![]()
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